My friends, I have swallowed the red pill and now I'm tumbling down the rabbit hole.
I used to think that I knew what I needed to create and display amazing graphics on the web. Only now learning about the power of WebGL, am I just starting to see how wrong I was.
I was inspired by this demo:
Modern web browsers now have the power to display more than just rectangles moving about in a 2D world.
If you're thinking of dropping off, let me inspire you a little bit more:
Properly inspired, it's time to roll up your sleeves and start the hard work.
WebGL is a direct decendant of OpenGL 2.0. So resources that teach you how to build shaders -- the primary tool for creating these 3D visualizations -- for that platform will work in WebGL.
One of my favorite OpenGL tutorials I've seen is here: http://www.opengl-tutorial.org/beginners-tutorials/ (don't bother with the tutorials that explain how to get OpenGL running.)
Learning WebGL has tutorials directed specifically for web-based use cases, but they don't hold your hand throught he math at all: http://learningwebgl.com/blog/
Speaking of Math, there's a lot to learn about how 3D graphics work in general. So far I've been loving http://www.scratchapixel.com/ for learning that. (I've always wondered exactly what priciples were being used for ray tracers.)
Time to work on overclocking these brains.